{"id":1434,"date":"2025-07-10T17:41:33","date_gmt":"2025-07-10T15:41:33","guid":{"rendered":"https:\/\/www.encube.sn\/?page_id=1434"},"modified":"2025-07-10T17:49:38","modified_gmt":"2025-07-10T15:49:38","slug":"echec","status":"publish","type":"page","link":"https:\/\/www.encube.sn\/en\/echec\/","title":{"rendered":"Echec"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"1434\" class=\"elementor elementor-1434\" data-elementor-settings=\"{&quot;element_pack_global_tooltip_width&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;element_pack_global_tooltip_width_tablet&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;element_pack_global_tooltip_width_mobile&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;element_pack_global_tooltip_padding&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;top&quot;:&quot;&quot;,&quot;right&quot;:&quot;&quot;,&quot;bottom&quot;:&quot;&quot;,&quot;left&quot;:&quot;&quot;,&quot;isLinked&quot;:true},&quot;element_pack_global_tooltip_padding_tablet&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;top&quot;:&quot;&quot;,&quot;right&quot;:&quot;&quot;,&quot;bottom&quot;:&quot;&quot;,&quot;left&quot;:&quot;&quot;,&quot;isLinked&quot;:true},&quot;element_pack_global_tooltip_padding_mobile&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;top&quot;:&quot;&quot;,&quot;right&quot;:&quot;&quot;,&quot;bottom&quot;:&quot;&quot;,&quot;left&quot;:&quot;&quot;,&quot;isLinked&quot;:true},&quot;element_pack_global_tooltip_border_radius&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;top&quot;:&quot;&quot;,&quot;right&quot;:&quot;&quot;,&quot;bottom&quot;:&quot;&quot;,&quot;left&quot;:&quot;&quot;,&quot;isLinked&quot;:true},&quot;element_pack_global_tooltip_border_radius_tablet&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;top&quot;:&quot;&quot;,&quot;right&quot;:&quot;&quot;,&quot;bottom&quot;:&quot;&quot;,&quot;left&quot;:&quot;&quot;,&quot;isLinked&quot;:true},&quot;element_pack_global_tooltip_border_radius_mobile&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;top&quot;:&quot;&quot;,&quot;right&quot;:&quot;&quot;,&quot;bottom&quot;:&quot;&quot;,&quot;left&quot;:&quot;&quot;,&quot;isLinked&quot;:true}}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-c0553f5 e-flex e-con-boxed e-con e-parent\" data-id=\"c0553f5\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-f4bd1bf elementor-widget elementor-widget-bdt-lottie-image\" data-id=\"f4bd1bf\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;caption_source&quot;:&quot;none&quot;,&quot;lottie_start_point&quot;:{&quot;unit&quot;:&quot;%&quot;,&quot;size&quot;:&quot;0&quot;,&quot;sizes&quot;:[]},&quot;lottie_end_point&quot;:{&quot;unit&quot;:&quot;%&quot;,&quot;size&quot;:&quot;100&quot;,&quot;sizes&quot;:[]}}\" data-widget_type=\"bdt-lottie-image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n\t\t<div class=\"bdt-lottie-image\">\n\n\t\t\t\n\t\t\t\t\t\t\t\t\t<div id=\"bdt-lottie-f4bd1bf\" class=\"bdt-lottie-container\" data-settings=\"{&quot;loop&quot;:true,&quot;is_json_url&quot;:false,&quot;json_path&quot;:&quot;&quot;,&quot;json_code&quot;:&quot;{\\&quot;v\\&quot;:\\&quot;5.7.11\\&quot;,\\&quot;fr\\&quot;:30,\\&quot;ip\\&quot;:0,\\&quot;op\\&quot;:60,\\&quot;w\\&quot;:512,\\&quot;h\\&quot;:512,\\&quot;nm\\&quot;:\\&quot;Bouncy Fail\\&quot;,\\&quot;ddd\\&quot;:0,\\&quot;assets\\&quot;:[],\\&quot;layers\\&quot;:[{\\&quot;ddd\\&quot;:0,\\&quot;ind\\&quot;:1,\\&quot;ty\\&quot;:4,\\&quot;nm\\&quot;:\\&quot;X line 2\\&quot;,\\&quot;sr\\&quot;:1,\\&quot;ks\\&quot;:{\\&quot;o\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:100,\\&quot;ix\\&quot;:11},\\&quot;r\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:90,\\&quot;ix\\&quot;:10},\\&quot;p\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:[256,256,0],\\&quot;ix\\&quot;:2,\\&quot;l\\&quot;:2},\\&quot;a\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:[41,-3,0],\\&quot;ix\\&quot;:1,\\&quot;l\\&quot;:2},\\&quot;s\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:[100,100,100],\\&quot;ix\\&quot;:6,\\&quot;l\\&quot;:2}},\\&quot;ao\\&quot;:0,\\&quot;shapes\\&quot;:[{\\&quot;ty\\&quot;:\\&quot;gr\\&quot;,\\&quot;it\\&quot;:[{\\&quot;ind\\&quot;:0,\\&quot;ty\\&quot;:\\&quot;sh\\&quot;,\\&quot;ix\\&quot;:1,\\&quot;ks\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:{\\&quot;i\\&quot;:[[0,0],[0,0]],\\&quot;o\\&quot;:[[0,0],[0,0]],\\&quot;v\\&quot;:[[112,-74],[-30,68]],\\&quot;c\\&quot;:false},\\&quot;ix\\&quot;:2},\\&quot;nm\\&quot;:\\&quot;Path 1\\&quot;,\\&quot;mn\\&quot;:\\&quot;ADBE Vector Shape - Group\\&quot;,\\&quot;hd\\&quot;:false},{\\&quot;ty\\&quot;:\\&quot;st\\&quot;,\\&quot;c\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:[1,1,1,1],\\&quot;ix\\&quot;:3},\\&quot;o\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:100,\\&quot;ix\\&quot;:4},\\&quot;w\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:40,\\&quot;ix\\&quot;:5},\\&quot;lc\\&quot;:2,\\&quot;lj\\&quot;:2,\\&quot;bm\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Stroke 1\\&quot;,\\&quot;mn\\&quot;:\\&quot;ADBE Vector Graphic - Stroke\\&quot;,\\&quot;hd\\&quot;:false},{\\&quot;ty\\&quot;:\\&quot;fl\\&quot;,\\&quot;c\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:[1,0,0,1],\\&quot;ix\\&quot;:4},\\&quot;o\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:100,\\&quot;ix\\&quot;:5},\\&quot;r\\&quot;:1,\\&quot;bm\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Fill 1\\&quot;,\\&quot;mn\\&quot;:\\&quot;ADBE Vector Graphic - Fill\\&quot;,\\&quot;hd\\&quot;:false},{\\&quot;ty\\&quot;:\\&quot;tr\\&quot;,\\&quot;p\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:[0,0],\\&quot;ix\\&quot;:2},\\&quot;a\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:[0,0],\\&quot;ix\\&quot;:1},\\&quot;s\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:[100,100],\\&quot;ix\\&quot;:3},\\&quot;r\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:6},\\&quot;o\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:100,\\&quot;ix\\&quot;:7},\\&quot;sk\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:4},\\&quot;sa\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:5},\\&quot;nm\\&quot;:\\&quot;Transform\\&quot;}],\\&quot;nm\\&quot;:\\&quot;Shape 1\\&quot;,\\&quot;np\\&quot;:3,\\&quot;cix\\&quot;:2,\\&quot;bm\\&quot;:0,\\&quot;ix\\&quot;:1,\\&quot;mn\\&quot;:\\&quot;ADBE Vector Group\\&quot;,\\&quot;hd\\&quot;:false},{\\&quot;ty\\&quot;:\\&quot;tm\\&quot;,\\&quot;s\\&quot;:{\\&quot;a\\&quot;:1,\\&quot;k\\&quot;:[{\\&quot;i\\&quot;:{\\&quot;x\\&quot;:[0.667],\\&quot;y\\&quot;:[1]},\\&quot;o\\&quot;:{\\&quot;x\\&quot;:[0.333],\\&quot;y\\&quot;:[0]},\\&quot;t\\&quot;:26,\\&quot;s\\&quot;:[100]},{\\&quot;t\\&quot;:40,\\&quot;s\\&quot;:[0]}],\\&quot;ix\\&quot;:1},\\&quot;e\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:100,\\&quot;ix\\&quot;:2},\\&quot;o\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:3},\\&quot;m\\&quot;:1,\\&quot;ix\\&quot;:2,\\&quot;nm\\&quot;:\\&quot;Trim Paths 1\\&quot;,\\&quot;mn\\&quot;:\\&quot;ADBE Vector Filter - Trim\\&quot;,\\&quot;hd\\&quot;:false}],\\&quot;ip\\&quot;:26,\\&quot;op\\&quot;:60,\\&quot;st\\&quot;:0,\\&quot;bm\\&quot;:0},{\\&quot;ddd\\&quot;:0,\\&quot;ind\\&quot;:2,\\&quot;ty\\&quot;:4,\\&quot;nm\\&quot;:\\&quot;X line 1\\&quot;,\\&quot;sr\\&quot;:1,\\&quot;ks\\&quot;:{\\&quot;o\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:100,\\&quot;ix\\&quot;:11},\\&quot;r\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:10},\\&quot;p\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:[256,256,0],\\&quot;ix\\&quot;:2,\\&quot;l\\&quot;:2},\\&quot;a\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:[41,-3,0],\\&quot;ix\\&quot;:1,\\&quot;l\\&quot;:2},\\&quot;s\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:[100,100,100],\\&quot;ix\\&quot;:6,\\&quot;l\\&quot;:2}},\\&quot;ao\\&quot;:0,\\&quot;shapes\\&quot;:[{\\&quot;ty\\&quot;:\\&quot;gr\\&quot;,\\&quot;it\\&quot;:[{\\&quot;ind\\&quot;:0,\\&quot;ty\\&quot;:\\&quot;sh\\&quot;,\\&quot;ix\\&quot;:1,\\&quot;ks\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:{\\&quot;i\\&quot;:[[0,0],[0,0]],\\&quot;o\\&quot;:[[0,0],[0,0]],\\&quot;v\\&quot;:[[112,-74],[-30,68]],\\&quot;c\\&quot;:false},\\&quot;ix\\&quot;:2},\\&quot;nm\\&quot;:\\&quot;Path 1\\&quot;,\\&quot;mn\\&quot;:\\&quot;ADBE Vector Shape - Group\\&quot;,\\&quot;hd\\&quot;:false},{\\&quot;ty\\&quot;:\\&quot;st\\&quot;,\\&quot;c\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:[1,1,1,1],\\&quot;ix\\&quot;:3},\\&quot;o\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:100,\\&quot;ix\\&quot;:4},\\&quot;w\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:40,\\&quot;ix\\&quot;:5},\\&quot;lc\\&quot;:2,\\&quot;lj\\&quot;:2,\\&quot;bm\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Stroke 1\\&quot;,\\&quot;mn\\&quot;:\\&quot;ADBE Vector Graphic - Stroke\\&quot;,\\&quot;hd\\&quot;:false},{\\&quot;ty\\&quot;:\\&quot;fl\\&quot;,\\&quot;c\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:[1,0,0,1],\\&quot;ix\\&quot;:4},\\&quot;o\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:100,\\&quot;ix\\&quot;:5},\\&quot;r\\&quot;:1,\\&quot;bm\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Fill 1\\&quot;,\\&quot;mn\\&quot;:\\&quot;ADBE Vector Graphic - Fill\\&quot;,\\&quot;hd\\&quot;:false},{\\&quot;ty\\&quot;:\\&quot;tr\\&quot;,\\&quot;p\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:[0,0],\\&quot;ix\\&quot;:2},\\&quot;a\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:[0,0],\\&quot;ix\\&quot;:1},\\&quot;s\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:[100,100],\\&quot;ix\\&quot;:3},\\&quot;r\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:6},\\&quot;o\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:100,\\&quot;ix\\&quot;:7},\\&quot;sk\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:4},\\&quot;sa\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:5},\\&quot;nm\\&quot;:\\&quot;Transform\\&quot;}],\\&quot;nm\\&quot;:\\&quot;Shape 1\\&quot;,\\&quot;np\\&quot;:3,\\&quot;cix\\&quot;:2,\\&quot;bm\\&quot;:0,\\&quot;ix\\&quot;:1,\\&quot;mn\\&quot;:\\&quot;ADBE Vector Group\\&quot;,\\&quot;hd\\&quot;:false},{\\&quot;ty\\&quot;:\\&quot;tm\\&quot;,\\&quot;s\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:1},\\&quot;e\\&quot;:{\\&quot;a\\&quot;:1,\\&quot;k\\&quot;:[{\\&quot;i\\&quot;:{\\&quot;x\\&quot;:[0.667],\\&quot;y\\&quot;:[1]},\\&quot;o\\&quot;:{\\&quot;x\\&quot;:[0.333],\\&quot;y\\&quot;:[0]},\\&quot;t\\&quot;:26,\\&quot;s\\&quot;:[0]},{\\&quot;t\\&quot;:40,\\&quot;s\\&quot;:[100]}],\\&quot;ix\\&quot;:2},\\&quot;o\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:3},\\&quot;m\\&quot;:1,\\&quot;ix\\&quot;:2,\\&quot;nm\\&quot;:\\&quot;Trim Paths 1\\&quot;,\\&quot;mn\\&quot;:\\&quot;ADBE Vector Filter - Trim\\&quot;,\\&quot;hd\\&quot;:false}],\\&quot;ip\\&quot;:26,\\&quot;op\\&quot;:60,\\&quot;st\\&quot;:0,\\&quot;bm\\&quot;:0},{\\&quot;ddd\\&quot;:0,\\&quot;ind\\&quot;:4,\\&quot;ty\\&quot;:4,\\&quot;nm\\&quot;:\\&quot;Circle 2\\&quot;,\\&quot;sr\\&quot;:1,\\&quot;ks\\&quot;:{\\&quot;o\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:100,\\&quot;ix\\&quot;:11,\\&quot;x\\&quot;:\\&quot;var $bm_rt;\\\\nvar opacityInertialBounce, opacityBounceBack, n, n, t, t, v, amp, freq, decay, v, amp, freq, decay, e, g, nMax, e, g, nMax, n, n, t, v, vl, vu, vu, tCur, segDur, tNext, nb, delta;\\\\nopacityInertialBounce = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(44);\\\\nopacityBounceBack = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(45);\\\\ntry {\\\\n    if (opacityInertialBounce == 1) {\\\\n        $bm_rt = n = 0;\\\\n        if (numKeys &gt; 0) {\\\\n            $bm_rt = n = nearestKey(time).index;\\\\n            if (key(n).time &gt; time) {\\\\n                n--;\\\\n            }\\\\n        }\\\\n        if (n == 0) {\\\\n            $bm_rt = t = 0;\\\\n        } else {\\\\n            $bm_rt = t = $bm_sub(time, key(n).time);\\\\n        }\\\\n        if (effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(58) == 1) {\\\\n            if (n &gt; 0 &amp;&amp; t &lt; 1) {\\\\n                v = velocityAtTime($bm_sub(key(n).time, $bm_div(thisComp.frameDuration, 10)));\\\\n                amp = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(59);\\\\n                freq = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(60);\\\\n                decay = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(61);\\\\n                $bm_rt = $bm_sum(value, $bm_div($bm_mul($bm_mul(v, amp), Math.sin($bm_mul($bm_mul($bm_mul(freq, t), 2), Math.PI))), Math.exp($bm_mul(decay, t))));\\\\n            } else {\\\\n                $bm_rt = value;\\\\n            }\\\\n        } else {\\\\n            if (n &gt; 0 &amp;&amp; t &lt; 1) {\\\\n                v = velocityAtTime($bm_sub(key(n).time, $bm_div(thisComp.frameDuration, 10)));\\\\n                amp = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(47);\\\\n                freq = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(48);\\\\n                decay = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(49);\\\\n                $bm_rt = $bm_sum(value, $bm_div($bm_mul($bm_mul(v, amp), Math.sin($bm_mul($bm_mul($bm_mul(freq, t), 2), Math.PI))), Math.exp($bm_mul(decay, t))));\\\\n            } else {\\\\n                $bm_rt = value;\\\\n            }\\\\n        }\\\\n    } else if (opacityBounceBack == 1) {\\\\n        if (effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(64) == 1) {\\\\n            e = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(65);\\\\n            g = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(66);\\\\n            nMax = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(67);\\\\n        } else {\\\\n            e = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(52);\\\\n            g = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(53);\\\\n            nMax = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(54);\\\\n        }\\\\n        $bm_rt = n = 0;\\\\n        if (numKeys &gt; 0) {\\\\n            $bm_rt = n = nearestKey(time).index;\\\\n            if (key(n).time &gt; time)\\\\n                n--;\\\\n        }\\\\n        if (n &gt; 0) {\\\\n            t = $bm_sub(time, key(n).time);\\\\n            v = $bm_mul($bm_neg(velocityAtTime($bm_sub(key(n).time, 0.001))), e);\\\\n            vl = length(v);\\\\n            if ($bm_isInstanceOfArray(value)) {\\\\n                vu = vl &gt; 0 ? normalize(v) : [\\\\n                    0,\\\\n                    0,\\\\n                    0\\\\n                ];\\\\n            } else {\\\\n                vu = v &lt; 0 ? -1 : 1;\\\\n            }\\\\n            tCur = 0;\\\\n            segDur = $bm_div($bm_mul(2, vl), g);\\\\n            tNext = segDur;\\\\n            nb = 1;\\\\n            while (tNext &lt; t &amp;&amp; nb &lt;= nMax) {\\\\n                vl *= e;\\\\n                segDur *= e;\\\\n                tCur = tNext;\\\\n                tNext = $bm_sum(tNext, segDur);\\\\n                nb++;\\\\n            }\\\\n            if (nb &lt;= nMax) {\\\\n                delta = $bm_sub(t, tCur);\\\\n                $bm_rt = $bm_sum(value, $bm_mul($bm_mul(vu, delta), $bm_sub(vl, $bm_div($bm_mul(g, delta), 2))));\\\\n            } else {\\\\n                $bm_rt = value;\\\\n            }\\\\n        } else\\\\n            $bm_rt = value;\\\\n    } else {\\\\n        $bm_rt = value;\\\\n    }\\\\n} catch (err) {\\\\n    $bm_rt = value;\\\\n}\\&quot;},\\&quot;r\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:10,\\&quot;x\\&quot;:\\&quot;var $bm_rt;\\\\nvar rotationInertialBounce, rotationBounceBack, n, n, t, t, v, amp, freq, decay, v, amp, freq, decay, e, g, nMax, e, g, nMax, n, n, t, v, vl, vu, vu, tCur, segDur, tNext, nb, delta;\\\\nrotationInertialBounce = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(30);\\\\nrotationBounceBack = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(31);\\\\ntry {\\\\n    if (rotationInertialBounce == 1) {\\\\n        $bm_rt = n = 0;\\\\n        if (numKeys &gt; 0) {\\\\n            $bm_rt = n = nearestKey(time).index;\\\\n            if (key(n).time &gt; time) {\\\\n                n--;\\\\n            }\\\\n        }\\\\n        if (n == 0) {\\\\n            $bm_rt = t = 0;\\\\n        } else {\\\\n            $bm_rt = t = $bm_sub(time, key(n).time);\\\\n        }\\\\n        if (effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(58) == 1) {\\\\n            if (n &gt; 0 &amp;&amp; t &lt; 1) {\\\\n                v = velocityAtTime($bm_sub(key(n).time, $bm_div(thisComp.frameDuration, 10)));\\\\n                amp = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(59);\\\\n                freq = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(60);\\\\n                decay = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(61);\\\\n                $bm_rt = $bm_sum(value, $bm_div($bm_mul($bm_mul(v, amp), Math.sin($bm_mul($bm_mul($bm_mul(freq, t), 2), Math.PI))), Math.exp($bm_mul(decay, t))));\\\\n            } else {\\\\n                $bm_rt = value;\\\\n            }\\\\n        } else {\\\\n            if (n &gt; 0 &amp;&amp; t &lt; 1) {\\\\n                v = velocityAtTime($bm_sub(key(n).time, $bm_div(thisComp.frameDuration, 10)));\\\\n                amp = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(33);\\\\n                freq = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(34);\\\\n                decay = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(35);\\\\n                $bm_rt = $bm_sum(value, $bm_div($bm_mul($bm_mul(v, amp), Math.sin($bm_mul($bm_mul($bm_mul(freq, t), 2), Math.PI))), Math.exp($bm_mul(decay, t))));\\\\n            } else {\\\\n                $bm_rt = value;\\\\n            }\\\\n        }\\\\n    } else if (rotationBounceBack == 1) {\\\\n        if (effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(64) == 1) {\\\\n            e = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(65);\\\\n            g = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(66);\\\\n            nMax = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(67);\\\\n        } else {\\\\n            e = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(38);\\\\n            g = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(39);\\\\n            nMax = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(40);\\\\n        }\\\\n        $bm_rt = n = 0;\\\\n        if (numKeys &gt; 0) {\\\\n            $bm_rt = n = nearestKey(time).index;\\\\n            if (key(n).time &gt; time)\\\\n                n--;\\\\n        }\\\\n        if (n &gt; 0) {\\\\n            t = $bm_sub(time, key(n).time);\\\\n            v = $bm_mul($bm_neg(velocityAtTime($bm_sub(key(n).time, 0.001))), e);\\\\n            vl = length(v);\\\\n            if ($bm_isInstanceOfArray(value)) {\\\\n                vu = vl &gt; 0 ? normalize(v) : [\\\\n                    0,\\\\n                    0,\\\\n                    0\\\\n                ];\\\\n            } else {\\\\n                vu = v &lt; 0 ? -1 : 1;\\\\n            }\\\\n            tCur = 0;\\\\n            segDur = $bm_div($bm_mul(2, vl), g);\\\\n            tNext = segDur;\\\\n            nb = 1;\\\\n            while (tNext &lt; t &amp;&amp; nb &lt;= nMax) {\\\\n                vl *= e;\\\\n                segDur *= e;\\\\n                tCur = tNext;\\\\n                tNext = $bm_sum(tNext, segDur);\\\\n                nb++;\\\\n            }\\\\n            if (nb &lt;= nMax) {\\\\n                delta = $bm_sub(t, tCur);\\\\n                $bm_rt = $bm_sum(value, $bm_mul($bm_mul(vu, delta), $bm_sub(vl, $bm_div($bm_mul(g, delta), 2))));\\\\n            } else {\\\\n                $bm_rt = value;\\\\n            }\\\\n        } else\\\\n            $bm_rt = value;\\\\n    } else {\\\\n        $bm_rt = value;\\\\n    }\\\\n} catch (err) {\\\\n    $bm_rt = value;\\\\n}\\&quot;},\\&quot;p\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:[256,256,0],\\&quot;ix\\&quot;:2,\\&quot;l\\&quot;:2,\\&quot;x\\&quot;:\\&quot;var $bm_rt;\\\\nvar positionInertialBounce, positionBounceBack, n, n, t, t, v, amp, freq, decay, v, amp, freq, decay, e, g, nMax, e, g, nMax, n, n, t, v, vl, vu, vu, tCur, segDur, tNext, nb, delta;\\\\npositionInertialBounce = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(2);\\\\npositionBounceBack = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(3);\\\\ntry {\\\\n    if (positionInertialBounce == 1) {\\\\n        $bm_rt = n = 0;\\\\n        if (numKeys &gt; 0) {\\\\n            $bm_rt = n = nearestKey(time).index;\\\\n            if (key(n).time &gt; time) {\\\\n                n--;\\\\n            }\\\\n        }\\\\n        if (n == 0) {\\\\n            $bm_rt = t = 0;\\\\n        } else {\\\\n            $bm_rt = t = $bm_sub(time, key(n).time);\\\\n        }\\\\n        if (effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(58) == 1) {\\\\n            if (n &gt; 0 &amp;&amp; t &lt; 1) {\\\\n                v = velocityAtTime($bm_sub(key(n).time, $bm_div(thisComp.frameDuration, 10)));\\\\n                amp = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(59);\\\\n                freq = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(60);\\\\n                decay = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(61);\\\\n                $bm_rt = $bm_sum(value, $bm_div($bm_mul($bm_mul(v, amp), Math.sin($bm_mul($bm_mul($bm_mul(freq, t), 2), Math.PI))), Math.exp($bm_mul(decay, t))));\\\\n            } else {\\\\n                $bm_rt = value;\\\\n            }\\\\n        } else {\\\\n            if (n &gt; 0 &amp;&amp; t &lt; 1) {\\\\n                v = velocityAtTime($bm_sub(key(n).time, $bm_div(thisComp.frameDuration, 10)));\\\\n                amp = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(5);\\\\n                freq = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(6);\\\\n                decay = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(7);\\\\n                $bm_rt = $bm_sum(value, $bm_div($bm_mul($bm_mul(v, amp), Math.sin($bm_mul($bm_mul($bm_mul(freq, t), 2), Math.PI))), Math.exp($bm_mul(decay, t))));\\\\n            } else {\\\\n                $bm_rt = value;\\\\n            }\\\\n        }\\\\n    } else if (positionBounceBack == 1) {\\\\n        if (effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(64) == 1) {\\\\n            e = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(65);\\\\n            g = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(66);\\\\n            nMax = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(67);\\\\n        } else {\\\\n            e = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(10);\\\\n            g = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(11);\\\\n            nMax = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(12);\\\\n        }\\\\n        $bm_rt = n = 0;\\\\n        if (numKeys &gt; 0) {\\\\n            $bm_rt = n = nearestKey(time).index;\\\\n            if (key(n).time &gt; time)\\\\n                n--;\\\\n        }\\\\n        if (n &gt; 0) {\\\\n            t = $bm_sub(time, key(n).time);\\\\n            v = $bm_mul($bm_neg(velocityAtTime($bm_sub(key(n).time, 0.001))), e);\\\\n            vl = length(v);\\\\n            if ($bm_isInstanceOfArray(value)) {\\\\n                vu = vl &gt; 0 ? normalize(v) : [\\\\n                    0,\\\\n                    0,\\\\n                    0\\\\n                ];\\\\n            } else {\\\\n                vu = v &lt; 0 ? -1 : 1;\\\\n            }\\\\n            tCur = 0;\\\\n            segDur = $bm_div($bm_mul(2, vl), g);\\\\n            tNext = segDur;\\\\n            nb = 1;\\\\n            while (tNext &lt; t &amp;&amp; nb &lt;= nMax) {\\\\n                vl *= e;\\\\n                segDur *= e;\\\\n                tCur = tNext;\\\\n                tNext = $bm_sum(tNext, segDur);\\\\n                nb++;\\\\n            }\\\\n            if (nb &lt;= nMax) {\\\\n                delta = $bm_sub(t, tCur);\\\\n                $bm_rt = $bm_sum(value, $bm_mul($bm_mul(vu, delta), $bm_sub(vl, $bm_div($bm_mul(g, delta), 2))));\\\\n            } else {\\\\n                $bm_rt = value;\\\\n            }\\\\n        } else\\\\n            $bm_rt = value;\\\\n    } else {\\\\n        $bm_rt = value;\\\\n    }\\\\n} catch (err) {\\\\n    $bm_rt = value;\\\\n}\\&quot;},\\&quot;a\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:[140.061,140.061,0],\\&quot;ix\\&quot;:1,\\&quot;l\\&quot;:2},\\&quot;s\\&quot;:{\\&quot;a\\&quot;:1,\\&quot;k\\&quot;:[{\\&quot;i\\&quot;:{\\&quot;x\\&quot;:[0.667,0.667,0.667],\\&quot;y\\&quot;:[1,1,1]},\\&quot;o\\&quot;:{\\&quot;x\\&quot;:[0.167,0.167,0.167],\\&quot;y\\&quot;:[0.167,0.167,1.01]},\\&quot;t\\&quot;:10,\\&quot;s\\&quot;:[0,0,100]},{\\&quot;t\\&quot;:20,\\&quot;s\\&quot;:[140,140,100]}],\\&quot;ix\\&quot;:6,\\&quot;l\\&quot;:2,\\&quot;x\\&quot;:\\&quot;var $bm_rt;\\\\nvar scaleInertialBounce, scaleBounceBack, n, n, t, t, v, amp, freq, decay, v, amp, freq, decay, e, g, nMax, e, g, nMax, n, n, t, v, vl, vu, vu, tCur, segDur, tNext, nb, delta;\\\\nscaleInertialBounce = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(16);\\\\nscaleBounceBack = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(17);\\\\ntry {\\\\n    if (scaleInertialBounce == 1) {\\\\n        $bm_rt = n = 0;\\\\n        if (numKeys &gt; 0) {\\\\n            $bm_rt = n = nearestKey(time).index;\\\\n            if (key(n).time &gt; time) {\\\\n                n--;\\\\n            }\\\\n        }\\\\n        if (n == 0) {\\\\n            $bm_rt = t = 0;\\\\n        } else {\\\\n            $bm_rt = t = $bm_sub(time, key(n).time);\\\\n        }\\\\n        if (effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(58) == 1) {\\\\n            if (n &gt; 0 &amp;&amp; t &lt; 1) {\\\\n                v = velocityAtTime($bm_sub(key(n).time, $bm_div(thisComp.frameDuration, 10)));\\\\n                amp = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(59);\\\\n                freq = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(60);\\\\n                decay = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(61);\\\\n                $bm_rt = $bm_sum(value, $bm_div($bm_mul($bm_mul(v, amp), Math.sin($bm_mul($bm_mul($bm_mul(freq, t), 2), Math.PI))), Math.exp($bm_mul(decay, t))));\\\\n            } else {\\\\n                $bm_rt = value;\\\\n            }\\\\n        } else {\\\\n            if (n &gt; 0 &amp;&amp; t &lt; 1) {\\\\n                v = velocityAtTime($bm_sub(key(n).time, $bm_div(thisComp.frameDuration, 10)));\\\\n                amp = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(19);\\\\n                freq = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(20);\\\\n                decay = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(21);\\\\n                $bm_rt = $bm_sum(value, $bm_div($bm_mul($bm_mul(v, amp), Math.sin($bm_mul($bm_mul($bm_mul(freq, t), 2), Math.PI))), Math.exp($bm_mul(decay, t))));\\\\n            } else {\\\\n                $bm_rt = value;\\\\n            }\\\\n        }\\\\n    } else if (scaleBounceBack == 1) {\\\\n        if (effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(64) == 1) {\\\\n            e = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(65);\\\\n            g = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(66);\\\\n            nMax = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(67);\\\\n        } else {\\\\n            e = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(24);\\\\n            g = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(25);\\\\n            nMax = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(26);\\\\n        }\\\\n        $bm_rt = n = 0;\\\\n        if (numKeys &gt; 0) {\\\\n            $bm_rt = n = nearestKey(time).index;\\\\n            if (key(n).time &gt; time)\\\\n                n--;\\\\n        }\\\\n        if (n &gt; 0) {\\\\n            t = $bm_sub(time, key(n).time);\\\\n            v = $bm_mul($bm_neg(velocityAtTime($bm_sub(key(n).time, 0.001))), e);\\\\n            vl = length(v);\\\\n            if ($bm_isInstanceOfArray(value)) {\\\\n                vu = vl &gt; 0 ? normalize(v) : [\\\\n                    0,\\\\n                    0,\\\\n                    0\\\\n                ];\\\\n            } else {\\\\n                vu = v &lt; 0 ? -1 : 1;\\\\n            }\\\\n            tCur = 0;\\\\n            segDur = $bm_div($bm_mul(2, vl), g);\\\\n            tNext = segDur;\\\\n            nb = 1;\\\\n            while (tNext &lt; t &amp;&amp; nb &lt;= nMax) {\\\\n                vl *= e;\\\\n                segDur *= e;\\\\n                tCur = tNext;\\\\n                tNext = $bm_sum(tNext, segDur);\\\\n                nb++;\\\\n            }\\\\n            if (nb &lt;= nMax) {\\\\n                delta = $bm_sub(t, tCur);\\\\n                $bm_rt = $bm_sum(value, $bm_mul($bm_mul(vu, delta), $bm_sub(vl, $bm_div($bm_mul(g, delta), 2))));\\\\n            } else {\\\\n                $bm_rt = value;\\\\n            }\\\\n        } else\\\\n            $bm_rt = value;\\\\n    } else {\\\\n        $bm_rt = value;\\\\n    }\\\\n} catch (err) {\\\\n    $bm_rt = value;\\\\n}\\&quot;}},\\&quot;ao\\&quot;:0,\\&quot;ef\\&quot;:[{\\&quot;ty\\&quot;:5,\\&quot;nm\\&quot;:\\&quot;Bounce &amp; Drop - ukramedia.com\\&quot;,\\&quot;np\\&quot;:70,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl\\&quot;,\\&quot;ix\\&quot;:1,\\&quot;en\\&quot;:1,\\&quot;ef\\&quot;:[{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;Position\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0001\\&quot;,\\&quot;ix\\&quot;:1,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:7,\\&quot;nm\\&quot;:\\&quot;Enable Inertial Bounce\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0002\\&quot;,\\&quot;ix\\&quot;:2,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:2}},{\\&quot;ty\\&quot;:7,\\&quot;nm\\&quot;:\\&quot;Enable Bounce Back\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0003\\&quot;,\\&quot;ix\\&quot;:3,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:3}},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;Inertial Bounce Options\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0004\\&quot;,\\&quot;ix\\&quot;:4,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Amplitude\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0005\\&quot;,\\&quot;ix\\&quot;:5,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0.05,\\&quot;ix\\&quot;:5}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Frequency\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0006\\&quot;,\\&quot;ix\\&quot;:6,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:4,\\&quot;ix\\&quot;:6}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Decay\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0007\\&quot;,\\&quot;ix\\&quot;:7,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:8,\\&quot;ix\\&quot;:7}},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0008\\&quot;,\\&quot;ix\\&quot;:8,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;Bounce Back Options\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0009\\&quot;,\\&quot;ix\\&quot;:9,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Elasticity\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0010\\&quot;,\\&quot;ix\\&quot;:10,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0.7,\\&quot;ix\\&quot;:10}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Gravity\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0011\\&quot;,\\&quot;ix\\&quot;:11,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:5000,\\&quot;ix\\&quot;:11}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;nMax\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0012\\&quot;,\\&quot;ix\\&quot;:12,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:9,\\&quot;ix\\&quot;:12}},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0013\\&quot;,\\&quot;ix\\&quot;:13,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0014\\&quot;,\\&quot;ix\\&quot;:14,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;Scale\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0015\\&quot;,\\&quot;ix\\&quot;:15,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:7,\\&quot;nm\\&quot;:\\&quot;Enable Inertial Bounce\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0016\\&quot;,\\&quot;ix\\&quot;:16,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:1,\\&quot;ix\\&quot;:16}},{\\&quot;ty\\&quot;:7,\\&quot;nm\\&quot;:\\&quot;Enable Bounce Back\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0017\\&quot;,\\&quot;ix\\&quot;:17,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:17}},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;Inertial Bounce Options\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0018\\&quot;,\\&quot;ix\\&quot;:18,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Amplitude\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0019\\&quot;,\\&quot;ix\\&quot;:19,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0.8,\\&quot;ix\\&quot;:19}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Frequency\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0020\\&quot;,\\&quot;ix\\&quot;:20,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:4,\\&quot;ix\\&quot;:20}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Decay\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0021\\&quot;,\\&quot;ix\\&quot;:21,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:8,\\&quot;ix\\&quot;:21}},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0022\\&quot;,\\&quot;ix\\&quot;:22,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;Bounce Back Options\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0023\\&quot;,\\&quot;ix\\&quot;:23,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Elasticity\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0024\\&quot;,\\&quot;ix\\&quot;:24,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0.7,\\&quot;ix\\&quot;:24}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Gravity\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0025\\&quot;,\\&quot;ix\\&quot;:25,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:5000,\\&quot;ix\\&quot;:25}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;nMax\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0026\\&quot;,\\&quot;ix\\&quot;:26,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:9,\\&quot;ix\\&quot;:26}},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0027\\&quot;,\\&quot;ix\\&quot;:27,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0028\\&quot;,\\&quot;ix\\&quot;:28,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;Rotation\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0029\\&quot;,\\&quot;ix\\&quot;:29,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:7,\\&quot;nm\\&quot;:\\&quot;Enable Inertial Bounce\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0030\\&quot;,\\&quot;ix\\&quot;:30,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:30}},{\\&quot;ty\\&quot;:7,\\&quot;nm\\&quot;:\\&quot;Enable Bounce Back\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0031\\&quot;,\\&quot;ix\\&quot;:31,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:31}},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;Inertial Bounce Options\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0032\\&quot;,\\&quot;ix\\&quot;:32,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Amplitude\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0033\\&quot;,\\&quot;ix\\&quot;:33,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0.05,\\&quot;ix\\&quot;:33}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Frequency\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0034\\&quot;,\\&quot;ix\\&quot;:34,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:4,\\&quot;ix\\&quot;:34}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Decay\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0035\\&quot;,\\&quot;ix\\&quot;:35,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:8,\\&quot;ix\\&quot;:35}},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0036\\&quot;,\\&quot;ix\\&quot;:36,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;Bounce Back Options\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0037\\&quot;,\\&quot;ix\\&quot;:37,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Elasticity\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0038\\&quot;,\\&quot;ix\\&quot;:38,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0.7,\\&quot;ix\\&quot;:38}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Gravity\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0039\\&quot;,\\&quot;ix\\&quot;:39,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:5000,\\&quot;ix\\&quot;:39}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;nMax\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0040\\&quot;,\\&quot;ix\\&quot;:40,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:9,\\&quot;ix\\&quot;:40}},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0041\\&quot;,\\&quot;ix\\&quot;:41,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0042\\&quot;,\\&quot;ix\\&quot;:42,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;Opacity\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0043\\&quot;,\\&quot;ix\\&quot;:43,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:7,\\&quot;nm\\&quot;:\\&quot;Enable Inertial Bounce\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0044\\&quot;,\\&quot;ix\\&quot;:44,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:44}},{\\&quot;ty\\&quot;:7,\\&quot;nm\\&quot;:\\&quot;Enable Bounce Back\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0045\\&quot;,\\&quot;ix\\&quot;:45,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:45}},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;Inertial Bounce Options\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0046\\&quot;,\\&quot;ix\\&quot;:46,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Amplitude\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0047\\&quot;,\\&quot;ix\\&quot;:47,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0.05,\\&quot;ix\\&quot;:47}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Frequency\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0048\\&quot;,\\&quot;ix\\&quot;:48,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:4,\\&quot;ix\\&quot;:48}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Decay\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0049\\&quot;,\\&quot;ix\\&quot;:49,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:8,\\&quot;ix\\&quot;:49}},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0050\\&quot;,\\&quot;ix\\&quot;:50,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;Bounce Back Options\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0051\\&quot;,\\&quot;ix\\&quot;:51,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Elasticity\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0052\\&quot;,\\&quot;ix\\&quot;:52,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0.7,\\&quot;ix\\&quot;:52}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Gravity\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0053\\&quot;,\\&quot;ix\\&quot;:53,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:5000,\\&quot;ix\\&quot;:53}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;nMax\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0054\\&quot;,\\&quot;ix\\&quot;:54,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:9,\\&quot;ix\\&quot;:54}},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0055\\&quot;,\\&quot;ix\\&quot;:55,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0056\\&quot;,\\&quot;ix\\&quot;:56,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;Global Inertial Bounce Options\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0057\\&quot;,\\&quot;ix\\&quot;:57,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:7,\\&quot;nm\\&quot;:\\&quot;Enable Global Inertial Bounce\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0058\\&quot;,\\&quot;ix\\&quot;:58,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:58}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Amplitude\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0059\\&quot;,\\&quot;ix\\&quot;:59,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0.05,\\&quot;ix\\&quot;:59}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Frequency\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0060\\&quot;,\\&quot;ix\\&quot;:60,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:4,\\&quot;ix\\&quot;:60}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Decay\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0061\\&quot;,\\&quot;ix\\&quot;:61,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:8,\\&quot;ix\\&quot;:61}},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0062\\&quot;,\\&quot;ix\\&quot;:62,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;Global Bounce Back Options\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0063\\&quot;,\\&quot;ix\\&quot;:63,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:7,\\&quot;nm\\&quot;:\\&quot;Enable Global Bounce Back\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0064\\&quot;,\\&quot;ix\\&quot;:64,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:64}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Elasticity\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0065\\&quot;,\\&quot;ix\\&quot;:65,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0.7,\\&quot;ix\\&quot;:65}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Gravity\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0066\\&quot;,\\&quot;ix\\&quot;:66,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:5000,\\&quot;ix\\&quot;:66}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;nMax\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0067\\&quot;,\\&quot;ix\\&quot;:67,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:9,\\&quot;ix\\&quot;:67}},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0068\\&quot;,\\&quot;ix\\&quot;:68,\\&quot;v\\&quot;:0}]}],\\&quot;shapes\\&quot;:[{\\&quot;ty\\&quot;:\\&quot;gr\\&quot;,\\&quot;it\\&quot;:[{\\&quot;ind\\&quot;:0,\\&quot;ty\\&quot;:\\&quot;sh\\&quot;,\\&quot;ix\\&quot;:1,\\&quot;ks\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:{\\&quot;i\\&quot;:[[0,-77.215],[77.216,0],[0,77.215],[-77.215,0]],\\&quot;o\\&quot;:[[0,77.215],[-77.215,0],[0,-77.215],[77.216,0]],\\&quot;v\\&quot;:[[139.811,0],[0,139.811],[-139.811,0],[0,-139.811]],\\&quot;c\\&quot;:true},\\&quot;ix\\&quot;:2},\\&quot;nm\\&quot;:\\&quot;Path 1\\&quot;,\\&quot;mn\\&quot;:\\&quot;ADBE Vector Shape - Group\\&quot;,\\&quot;hd\\&quot;:false},{\\&quot;ty\\&quot;:\\&quot;fl\\&quot;,\\&quot;c\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:[1,0,0,1],\\&quot;ix\\&quot;:4},\\&quot;o\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:100,\\&quot;ix\\&quot;:5},\\&quot;r\\&quot;:1,\\&quot;bm\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Fill 1\\&quot;,\\&quot;mn\\&quot;:\\&quot;ADBE Vector Graphic - Fill\\&quot;,\\&quot;hd\\&quot;:false},{\\&quot;ty\\&quot;:\\&quot;tr\\&quot;,\\&quot;p\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:[140.061,140.061],\\&quot;ix\\&quot;:2},\\&quot;a\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:[0,0],\\&quot;ix\\&quot;:1},\\&quot;s\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:[100,100],\\&quot;ix\\&quot;:3},\\&quot;r\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:6},\\&quot;o\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:100,\\&quot;ix\\&quot;:7},\\&quot;sk\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:4},\\&quot;sa\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:5},\\&quot;nm\\&quot;:\\&quot;Transform\\&quot;}],\\&quot;nm\\&quot;:\\&quot;Group 1\\&quot;,\\&quot;np\\&quot;:2,\\&quot;cix\\&quot;:2,\\&quot;bm\\&quot;:0,\\&quot;ix\\&quot;:1,\\&quot;mn\\&quot;:\\&quot;ADBE Vector Group\\&quot;,\\&quot;hd\\&quot;:false}],\\&quot;ip\\&quot;:10,\\&quot;op\\&quot;:360,\\&quot;st\\&quot;:0,\\&quot;bm\\&quot;:0},{\\&quot;ddd\\&quot;:0,\\&quot;ind\\&quot;:5,\\&quot;ty\\&quot;:4,\\&quot;nm\\&quot;:\\&quot;Circle 1\\&quot;,\\&quot;sr\\&quot;:1,\\&quot;ks\\&quot;:{\\&quot;o\\&quot;:{\\&quot;a\\&quot;:1,\\&quot;k\\&quot;:[{\\&quot;i\\&quot;:{\\&quot;x\\&quot;:[0.667],\\&quot;y\\&quot;:[1]},\\&quot;o\\&quot;:{\\&quot;x\\&quot;:[0.167],\\&quot;y\\&quot;:[0.167]},\\&quot;t\\&quot;:41.25,\\&quot;s\\&quot;:[50]},{\\&quot;t\\&quot;:55,\\&quot;s\\&quot;:[0]}],\\&quot;ix\\&quot;:11,\\&quot;x\\&quot;:\\&quot;var $bm_rt;\\\\nvar opacityInertialBounce, opacityBounceBack, n, n, t, t, v, amp, freq, decay, v, amp, freq, decay, e, g, nMax, e, g, nMax, n, n, t, v, vl, vu, vu, tCur, segDur, tNext, nb, delta;\\\\nopacityInertialBounce = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(44);\\\\nopacityBounceBack = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(45);\\\\ntry {\\\\n    if (opacityInertialBounce == 1) {\\\\n        $bm_rt = n = 0;\\\\n        if (numKeys &gt; 0) {\\\\n            $bm_rt = n = nearestKey(time).index;\\\\n            if (key(n).time &gt; time) {\\\\n                n--;\\\\n            }\\\\n        }\\\\n        if (n == 0) {\\\\n            $bm_rt = t = 0;\\\\n        } else {\\\\n            $bm_rt = t = $bm_sub(time, key(n).time);\\\\n        }\\\\n        if (effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(58) == 1) {\\\\n            if (n &gt; 0 &amp;&amp; t &lt; 1) {\\\\n                v = velocityAtTime($bm_sub(key(n).time, $bm_div(thisComp.frameDuration, 10)));\\\\n                amp = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(59);\\\\n                freq = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(60);\\\\n                decay = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(61);\\\\n                $bm_rt = $bm_sum(value, $bm_div($bm_mul($bm_mul(v, amp), Math.sin($bm_mul($bm_mul($bm_mul(freq, t), 2), Math.PI))), Math.exp($bm_mul(decay, t))));\\\\n            } else {\\\\n                $bm_rt = value;\\\\n            }\\\\n        } else {\\\\n            if (n &gt; 0 &amp;&amp; t &lt; 1) {\\\\n                v = velocityAtTime($bm_sub(key(n).time, $bm_div(thisComp.frameDuration, 10)));\\\\n                amp = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(47);\\\\n                freq = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(48);\\\\n                decay = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(49);\\\\n                $bm_rt = $bm_sum(value, $bm_div($bm_mul($bm_mul(v, amp), Math.sin($bm_mul($bm_mul($bm_mul(freq, t), 2), Math.PI))), Math.exp($bm_mul(decay, t))));\\\\n            } else {\\\\n                $bm_rt = value;\\\\n            }\\\\n        }\\\\n    } else if (opacityBounceBack == 1) {\\\\n        if (effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(64) == 1) {\\\\n            e = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(65);\\\\n            g = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(66);\\\\n            nMax = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(67);\\\\n        } else {\\\\n            e = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(52);\\\\n            g = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(53);\\\\n            nMax = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(54);\\\\n        }\\\\n        $bm_rt = n = 0;\\\\n        if (numKeys &gt; 0) {\\\\n            $bm_rt = n = nearestKey(time).index;\\\\n            if (key(n).time &gt; time)\\\\n                n--;\\\\n        }\\\\n        if (n &gt; 0) {\\\\n            t = $bm_sub(time, key(n).time);\\\\n            v = $bm_mul($bm_neg(velocityAtTime($bm_sub(key(n).time, 0.001))), e);\\\\n            vl = length(v);\\\\n            if ($bm_isInstanceOfArray(value)) {\\\\n                vu = vl &gt; 0 ? normalize(v) : [\\\\n                    0,\\\\n                    0,\\\\n                    0\\\\n                ];\\\\n            } else {\\\\n                vu = v &lt; 0 ? -1 : 1;\\\\n            }\\\\n            tCur = 0;\\\\n            segDur = $bm_div($bm_mul(2, vl), g);\\\\n            tNext = segDur;\\\\n            nb = 1;\\\\n            while (tNext &lt; t &amp;&amp; nb &lt;= nMax) {\\\\n                vl *= e;\\\\n                segDur *= e;\\\\n                tCur = tNext;\\\\n                tNext = $bm_sum(tNext, segDur);\\\\n                nb++;\\\\n            }\\\\n            if (nb &lt;= nMax) {\\\\n                delta = $bm_sub(t, tCur);\\\\n                $bm_rt = $bm_sum(value, $bm_mul($bm_mul(vu, delta), $bm_sub(vl, $bm_div($bm_mul(g, delta), 2))));\\\\n            } else {\\\\n                $bm_rt = value;\\\\n            }\\\\n        } else\\\\n            $bm_rt = value;\\\\n    } else {\\\\n        $bm_rt = value;\\\\n    }\\\\n} catch (err) {\\\\n    $bm_rt = value;\\\\n}\\&quot;},\\&quot;r\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:10,\\&quot;x\\&quot;:\\&quot;var $bm_rt;\\\\nvar rotationInertialBounce, rotationBounceBack, n, n, t, t, v, amp, freq, decay, v, amp, freq, decay, e, g, nMax, e, g, nMax, n, n, t, v, vl, vu, vu, tCur, segDur, tNext, nb, delta;\\\\nrotationInertialBounce = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(30);\\\\nrotationBounceBack = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(31);\\\\ntry {\\\\n    if (rotationInertialBounce == 1) {\\\\n        $bm_rt = n = 0;\\\\n        if (numKeys &gt; 0) {\\\\n            $bm_rt = n = nearestKey(time).index;\\\\n            if (key(n).time &gt; time) {\\\\n                n--;\\\\n            }\\\\n        }\\\\n        if (n == 0) {\\\\n            $bm_rt = t = 0;\\\\n        } else {\\\\n            $bm_rt = t = $bm_sub(time, key(n).time);\\\\n        }\\\\n        if (effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(58) == 1) {\\\\n            if (n &gt; 0 &amp;&amp; t &lt; 1) {\\\\n                v = velocityAtTime($bm_sub(key(n).time, $bm_div(thisComp.frameDuration, 10)));\\\\n                amp = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(59);\\\\n                freq = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(60);\\\\n                decay = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(61);\\\\n                $bm_rt = $bm_sum(value, $bm_div($bm_mul($bm_mul(v, amp), Math.sin($bm_mul($bm_mul($bm_mul(freq, t), 2), Math.PI))), Math.exp($bm_mul(decay, t))));\\\\n            } else {\\\\n                $bm_rt = value;\\\\n            }\\\\n        } else {\\\\n            if (n &gt; 0 &amp;&amp; t &lt; 1) {\\\\n                v = velocityAtTime($bm_sub(key(n).time, $bm_div(thisComp.frameDuration, 10)));\\\\n                amp = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(33);\\\\n                freq = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(34);\\\\n                decay = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(35);\\\\n                $bm_rt = $bm_sum(value, $bm_div($bm_mul($bm_mul(v, amp), Math.sin($bm_mul($bm_mul($bm_mul(freq, t), 2), Math.PI))), Math.exp($bm_mul(decay, t))));\\\\n            } else {\\\\n                $bm_rt = value;\\\\n            }\\\\n        }\\\\n    } else if (rotationBounceBack == 1) {\\\\n        if (effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(64) == 1) {\\\\n            e = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(65);\\\\n            g = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(66);\\\\n            nMax = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(67);\\\\n        } else {\\\\n            e = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(38);\\\\n            g = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(39);\\\\n            nMax = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(40);\\\\n        }\\\\n        $bm_rt = n = 0;\\\\n        if (numKeys &gt; 0) {\\\\n            $bm_rt = n = nearestKey(time).index;\\\\n            if (key(n).time &gt; time)\\\\n                n--;\\\\n        }\\\\n        if (n &gt; 0) {\\\\n            t = $bm_sub(time, key(n).time);\\\\n            v = $bm_mul($bm_neg(velocityAtTime($bm_sub(key(n).time, 0.001))), e);\\\\n            vl = length(v);\\\\n            if ($bm_isInstanceOfArray(value)) {\\\\n                vu = vl &gt; 0 ? normalize(v) : [\\\\n                    0,\\\\n                    0,\\\\n                    0\\\\n                ];\\\\n            } else {\\\\n                vu = v &lt; 0 ? -1 : 1;\\\\n            }\\\\n            tCur = 0;\\\\n            segDur = $bm_div($bm_mul(2, vl), g);\\\\n            tNext = segDur;\\\\n            nb = 1;\\\\n            while (tNext &lt; t &amp;&amp; nb &lt;= nMax) {\\\\n                vl *= e;\\\\n                segDur *= e;\\\\n                tCur = tNext;\\\\n                tNext = $bm_sum(tNext, segDur);\\\\n                nb++;\\\\n            }\\\\n            if (nb &lt;= nMax) {\\\\n                delta = $bm_sub(t, tCur);\\\\n                $bm_rt = $bm_sum(value, $bm_mul($bm_mul(vu, delta), $bm_sub(vl, $bm_div($bm_mul(g, delta), 2))));\\\\n            } else {\\\\n                $bm_rt = value;\\\\n            }\\\\n        } else\\\\n            $bm_rt = value;\\\\n    } else {\\\\n        $bm_rt = value;\\\\n    }\\\\n} catch (err) {\\\\n    $bm_rt = value;\\\\n}\\&quot;},\\&quot;p\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:[256,256,0],\\&quot;ix\\&quot;:2,\\&quot;l\\&quot;:2,\\&quot;x\\&quot;:\\&quot;var $bm_rt;\\\\nvar positionInertialBounce, positionBounceBack, n, n, t, t, v, amp, freq, decay, v, amp, freq, decay, e, g, nMax, e, g, nMax, n, n, t, v, vl, vu, vu, tCur, segDur, tNext, nb, delta;\\\\npositionInertialBounce = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(2);\\\\npositionBounceBack = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(3);\\\\ntry {\\\\n    if (positionInertialBounce == 1) {\\\\n        $bm_rt = n = 0;\\\\n        if (numKeys &gt; 0) {\\\\n            $bm_rt = n = nearestKey(time).index;\\\\n            if (key(n).time &gt; time) {\\\\n                n--;\\\\n            }\\\\n        }\\\\n        if (n == 0) {\\\\n            $bm_rt = t = 0;\\\\n        } else {\\\\n            $bm_rt = t = $bm_sub(time, key(n).time);\\\\n        }\\\\n        if (effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(58) == 1) {\\\\n            if (n &gt; 0 &amp;&amp; t &lt; 1) {\\\\n                v = velocityAtTime($bm_sub(key(n).time, $bm_div(thisComp.frameDuration, 10)));\\\\n                amp = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(59);\\\\n                freq = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(60);\\\\n                decay = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(61);\\\\n                $bm_rt = $bm_sum(value, $bm_div($bm_mul($bm_mul(v, amp), Math.sin($bm_mul($bm_mul($bm_mul(freq, t), 2), Math.PI))), Math.exp($bm_mul(decay, t))));\\\\n            } else {\\\\n                $bm_rt = value;\\\\n            }\\\\n        } else {\\\\n            if (n &gt; 0 &amp;&amp; t &lt; 1) {\\\\n                v = velocityAtTime($bm_sub(key(n).time, $bm_div(thisComp.frameDuration, 10)));\\\\n                amp = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(5);\\\\n                freq = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(6);\\\\n                decay = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(7);\\\\n                $bm_rt = $bm_sum(value, $bm_div($bm_mul($bm_mul(v, amp), Math.sin($bm_mul($bm_mul($bm_mul(freq, t), 2), Math.PI))), Math.exp($bm_mul(decay, t))));\\\\n            } else {\\\\n                $bm_rt = value;\\\\n            }\\\\n        }\\\\n    } else if (positionBounceBack == 1) {\\\\n        if (effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(64) == 1) {\\\\n            e = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(65);\\\\n            g = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(66);\\\\n            nMax = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(67);\\\\n        } else {\\\\n            e = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(10);\\\\n            g = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(11);\\\\n            nMax = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(12);\\\\n        }\\\\n        $bm_rt = n = 0;\\\\n        if (numKeys &gt; 0) {\\\\n            $bm_rt = n = nearestKey(time).index;\\\\n            if (key(n).time &gt; time)\\\\n                n--;\\\\n        }\\\\n        if (n &gt; 0) {\\\\n            t = $bm_sub(time, key(n).time);\\\\n            v = $bm_mul($bm_neg(velocityAtTime($bm_sub(key(n).time, 0.001))), e);\\\\n            vl = length(v);\\\\n            if ($bm_isInstanceOfArray(value)) {\\\\n                vu = vl &gt; 0 ? normalize(v) : [\\\\n                    0,\\\\n                    0,\\\\n                    0\\\\n                ];\\\\n            } else {\\\\n                vu = v &lt; 0 ? -1 : 1;\\\\n            }\\\\n            tCur = 0;\\\\n            segDur = $bm_div($bm_mul(2, vl), g);\\\\n            tNext = segDur;\\\\n            nb = 1;\\\\n            while (tNext &lt; t &amp;&amp; nb &lt;= nMax) {\\\\n                vl *= e;\\\\n                segDur *= e;\\\\n                tCur = tNext;\\\\n                tNext = $bm_sum(tNext, segDur);\\\\n                nb++;\\\\n            }\\\\n            if (nb &lt;= nMax) {\\\\n                delta = $bm_sub(t, tCur);\\\\n                $bm_rt = $bm_sum(value, $bm_mul($bm_mul(vu, delta), $bm_sub(vl, $bm_div($bm_mul(g, delta), 2))));\\\\n            } else {\\\\n                $bm_rt = value;\\\\n            }\\\\n        } else\\\\n            $bm_rt = value;\\\\n    } else {\\\\n        $bm_rt = value;\\\\n    }\\\\n} catch (err) {\\\\n    $bm_rt = value;\\\\n}\\&quot;},\\&quot;a\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:[140.061,140.061,0],\\&quot;ix\\&quot;:1,\\&quot;l\\&quot;:2},\\&quot;s\\&quot;:{\\&quot;a\\&quot;:1,\\&quot;k\\&quot;:[{\\&quot;i\\&quot;:{\\&quot;x\\&quot;:[0.667,0.667,0.667],\\&quot;y\\&quot;:[1,1,1]},\\&quot;o\\&quot;:{\\&quot;x\\&quot;:[0.167,0.167,0.167],\\&quot;y\\&quot;:[0.167,0.167,16.794]},\\&quot;t\\&quot;:0,\\&quot;s\\&quot;:[0,0,100]},{\\&quot;i\\&quot;:{\\&quot;x\\&quot;:[0.667,0.667,0.667],\\&quot;y\\&quot;:[1,1,1]},\\&quot;o\\&quot;:{\\&quot;x\\&quot;:[0.167,0.167,0.167],\\&quot;y\\&quot;:[0.167,0.167,-0.38]},\\&quot;t\\&quot;:10,\\&quot;s\\&quot;:[132,132,100]},{\\&quot;i\\&quot;:{\\&quot;x\\&quot;:[0.667,0.667,0.667],\\&quot;y\\&quot;:[1,1,1]},\\&quot;o\\&quot;:{\\&quot;x\\&quot;:[0.167,0.167,0.167],\\&quot;y\\&quot;:[0.167,0.167,-0.21]},\\&quot;t\\&quot;:35,\\&quot;s\\&quot;:[130,130,100]},{\\&quot;t\\&quot;:55,\\&quot;s\\&quot;:[175,175,100]}],\\&quot;ix\\&quot;:6,\\&quot;l\\&quot;:2,\\&quot;x\\&quot;:\\&quot;var $bm_rt;\\\\nvar scaleInertialBounce, scaleBounceBack, n, n, t, t, v, amp, freq, decay, v, amp, freq, decay, e, g, nMax, e, g, nMax, n, n, t, v, vl, vu, vu, tCur, segDur, tNext, nb, delta;\\\\nscaleInertialBounce = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(16);\\\\nscaleBounceBack = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(17);\\\\ntry {\\\\n    if (scaleInertialBounce == 1) {\\\\n        $bm_rt = n = 0;\\\\n        if (numKeys &gt; 0) {\\\\n            $bm_rt = n = nearestKey(time).index;\\\\n            if (key(n).time &gt; time) {\\\\n                n--;\\\\n            }\\\\n        }\\\\n        if (n == 0) {\\\\n            $bm_rt = t = 0;\\\\n        } else {\\\\n            $bm_rt = t = $bm_sub(time, key(n).time);\\\\n        }\\\\n        if (effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(58) == 1) {\\\\n            if (n &gt; 0 &amp;&amp; t &lt; 1) {\\\\n                v = velocityAtTime($bm_sub(key(n).time, $bm_div(thisComp.frameDuration, 10)));\\\\n                amp = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(59);\\\\n                freq = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(60);\\\\n                decay = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(61);\\\\n                $bm_rt = $bm_sum(value, $bm_div($bm_mul($bm_mul(v, amp), Math.sin($bm_mul($bm_mul($bm_mul(freq, t), 2), Math.PI))), Math.exp($bm_mul(decay, t))));\\\\n            } else {\\\\n                $bm_rt = value;\\\\n            }\\\\n        } else {\\\\n            if (n &gt; 0 &amp;&amp; t &lt; 1) {\\\\n                v = velocityAtTime($bm_sub(key(n).time, $bm_div(thisComp.frameDuration, 10)));\\\\n                amp = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(19);\\\\n                freq = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(20);\\\\n                decay = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(21);\\\\n                $bm_rt = $bm_sum(value, $bm_div($bm_mul($bm_mul(v, amp), Math.sin($bm_mul($bm_mul($bm_mul(freq, t), 2), Math.PI))), Math.exp($bm_mul(decay, t))));\\\\n            } else {\\\\n                $bm_rt = value;\\\\n            }\\\\n        }\\\\n    } else if (scaleBounceBack == 1) {\\\\n        if (effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(64) == 1) {\\\\n            e = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(65);\\\\n            g = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(66);\\\\n            nMax = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(67);\\\\n        } else {\\\\n            e = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(24);\\\\n            g = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(25);\\\\n            nMax = effect(&#039;Bounce &amp; Drop - ukramedia.com&#039;)(26);\\\\n        }\\\\n        $bm_rt = n = 0;\\\\n        if (numKeys &gt; 0) {\\\\n            $bm_rt = n = nearestKey(time).index;\\\\n            if (key(n).time &gt; time)\\\\n                n--;\\\\n        }\\\\n        if (n &gt; 0) {\\\\n            t = $bm_sub(time, key(n).time);\\\\n            v = $bm_mul($bm_neg(velocityAtTime($bm_sub(key(n).time, 0.001))), e);\\\\n            vl = length(v);\\\\n            if ($bm_isInstanceOfArray(value)) {\\\\n                vu = vl &gt; 0 ? normalize(v) : [\\\\n                    0,\\\\n                    0,\\\\n                    0\\\\n                ];\\\\n            } else {\\\\n                vu = v &lt; 0 ? -1 : 1;\\\\n            }\\\\n            tCur = 0;\\\\n            segDur = $bm_div($bm_mul(2, vl), g);\\\\n            tNext = segDur;\\\\n            nb = 1;\\\\n            while (tNext &lt; t &amp;&amp; nb &lt;= nMax) {\\\\n                vl *= e;\\\\n                segDur *= e;\\\\n                tCur = tNext;\\\\n                tNext = $bm_sum(tNext, segDur);\\\\n                nb++;\\\\n            }\\\\n            if (nb &lt;= nMax) {\\\\n                delta = $bm_sub(t, tCur);\\\\n                $bm_rt = $bm_sum(value, $bm_mul($bm_mul(vu, delta), $bm_sub(vl, $bm_div($bm_mul(g, delta), 2))));\\\\n            } else {\\\\n                $bm_rt = value;\\\\n            }\\\\n        } else\\\\n            $bm_rt = value;\\\\n    } else {\\\\n        $bm_rt = value;\\\\n    }\\\\n} catch (err) {\\\\n    $bm_rt = value;\\\\n}\\&quot;}},\\&quot;ao\\&quot;:0,\\&quot;ef\\&quot;:[{\\&quot;ty\\&quot;:5,\\&quot;nm\\&quot;:\\&quot;Bounce &amp; Drop - ukramedia.com\\&quot;,\\&quot;np\\&quot;:70,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl\\&quot;,\\&quot;ix\\&quot;:1,\\&quot;en\\&quot;:1,\\&quot;ef\\&quot;:[{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;Position\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0001\\&quot;,\\&quot;ix\\&quot;:1,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:7,\\&quot;nm\\&quot;:\\&quot;Enable Inertial Bounce\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0002\\&quot;,\\&quot;ix\\&quot;:2,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:2}},{\\&quot;ty\\&quot;:7,\\&quot;nm\\&quot;:\\&quot;Enable Bounce Back\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0003\\&quot;,\\&quot;ix\\&quot;:3,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:3}},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;Inertial Bounce Options\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0004\\&quot;,\\&quot;ix\\&quot;:4,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Amplitude\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0005\\&quot;,\\&quot;ix\\&quot;:5,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0.05,\\&quot;ix\\&quot;:5}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Frequency\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0006\\&quot;,\\&quot;ix\\&quot;:6,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:4,\\&quot;ix\\&quot;:6}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Decay\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0007\\&quot;,\\&quot;ix\\&quot;:7,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:8,\\&quot;ix\\&quot;:7}},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0008\\&quot;,\\&quot;ix\\&quot;:8,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;Bounce Back Options\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0009\\&quot;,\\&quot;ix\\&quot;:9,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Elasticity\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0010\\&quot;,\\&quot;ix\\&quot;:10,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0.7,\\&quot;ix\\&quot;:10}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Gravity\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0011\\&quot;,\\&quot;ix\\&quot;:11,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:5000,\\&quot;ix\\&quot;:11}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;nMax\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0012\\&quot;,\\&quot;ix\\&quot;:12,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:9,\\&quot;ix\\&quot;:12}},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0013\\&quot;,\\&quot;ix\\&quot;:13,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0014\\&quot;,\\&quot;ix\\&quot;:14,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;Scale\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0015\\&quot;,\\&quot;ix\\&quot;:15,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:7,\\&quot;nm\\&quot;:\\&quot;Enable Inertial Bounce\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0016\\&quot;,\\&quot;ix\\&quot;:16,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:1,\\&quot;ix\\&quot;:16}},{\\&quot;ty\\&quot;:7,\\&quot;nm\\&quot;:\\&quot;Enable Bounce Back\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0017\\&quot;,\\&quot;ix\\&quot;:17,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0,\\&quot;ix\\&quot;:17}},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;Inertial Bounce Options\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0018\\&quot;,\\&quot;ix\\&quot;:18,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Amplitude\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0019\\&quot;,\\&quot;ix\\&quot;:19,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:0.8,\\&quot;ix\\&quot;:19}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Frequency\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0020\\&quot;,\\&quot;ix\\&quot;:20,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:4,\\&quot;ix\\&quot;:20}},{\\&quot;ty\\&quot;:0,\\&quot;nm\\&quot;:\\&quot;Decay\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0021\\&quot;,\\&quot;ix\\&quot;:21,\\&quot;v\\&quot;:{\\&quot;a\\&quot;:0,\\&quot;k\\&quot;:8,\\&quot;ix\\&quot;:21}},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;\\&quot;,\\&quot;mn\\&quot;:\\&quot;Pseudo\\\/animationControl-0022\\&quot;,\\&quot;ix\\&quot;:22,\\&quot;v\\&quot;:0},{\\&quot;ty\\&quot;:6,\\&quot;nm\\&quot;:\\&quot;Bounce Back 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Group\\&quot;,\\&quot;hd\\&quot;:false}],\\&quot;ip\\&quot;:0,\\&quot;op\\&quot;:360,\\&quot;st\\&quot;:0,\\&quot;bm\\&quot;:0}],\\&quot;markers\\&quot;:[]}&quot;,&quot;view_type&quot;:&quot;pageload&quot;,&quot;speed&quot;:&quot;1&quot;,&quot;play_action&quot;:&quot;autoplay&quot;,&quot;start_point&quot;:0,&quot;end_point&quot;:&quot;100&quot;,&quot;lottie_renderer&quot;:&quot;svg&quot;}\"><\/div>\n\t\t\t\t\t\n\t\t\t\t\n\t\t<\/div>\n\n\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-0dc8ba7 elementor-widget elementor-widget-heading\" data-id=\"0dc8ba7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Echec du paiement ! 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Merci de r\u00e9essayer<\/p>","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1434","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.encube.sn\/en\/wp-json\/wp\/v2\/pages\/1434","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.encube.sn\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.encube.sn\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.encube.sn\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.encube.sn\/en\/wp-json\/wp\/v2\/comments?post=1434"}],"version-history":[{"count":7,"href":"https:\/\/www.encube.sn\/en\/wp-json\/wp\/v2\/pages\/1434\/revisions"}],"predecessor-version":[{"id":1442,"href":"https:\/\/www.encube.sn\/en\/wp-json\/wp\/v2\/pages\/1434\/revisions\/1442"}],"wp:attachment":[{"href":"https:\/\/www.encube.sn\/en\/wp-json\/wp\/v2\/media?parent=1434"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}